This week was honestly the most stressful thing I've ever put myself through in a long time.
fixed doubler going over 100
    My goals at this point were to:
  • FIX MY CORS ERRORS (as well as finalizing data saving and a login system)

By now, I had completely stopped working with the game part of my game, and had fully dove into APIs and data.
So what did I end up finishing?

N@TM was creeping up, and my console was just full of red. I cannot begin to describe how elated I was when I saw my console was error free,
and data was being saved. This week, I finalized all of the APIs I was using for the time being, moved the game to our frontend, rewrote our entire (dysfunctional and incomplete)
frontend's login system in JavaScript aswell as connecting it to the API that I had wrote on the backend, breathed a sigh of relief and peace when I saw my console was error free, added my final changes on my game being a leaderboard, painstakingly went through and changed our image links to work with github pages (comming ~12 times because I could not fix it)
and then was absolutely devastated by the announcement that someone had crashed the servers right before N@TM. After performing an emergency update on our api links, we were ready to go for N@TM.
At N@TM, we got to showcase our code game hub to a bunch of parents who all loved it, as well as looking at some other projects since we had arrived
a bit early. N@TM was honestly a great time. On the weekend, I also finally finished up and committed my final database changes. (In this commit I finished the data saving and logins and in this one I fixed up my leaderboard, as well as fixing our github pages )